![]() ![]() He'll keep the money he brought with him and will only release it the next day at dawn. If he is sent to resupply too late in the day, and he can't get back to town center, completely finishing his travel before dawn, he won't give the money and won't accept a new journey until the next day. And he will not accept/give coins if a portal has just been destroyed. The Merchant will only accept payment during the day and will only deliver coins if he reached his spot in the center of town before sunrise. He is an excellent source of income to ensure that the Kingdom always has a little money to work with, but he becomes quite rare on the third island and onward, making later Kingdoms require other funds, such as bringing help from a previous island. When paid one coin, he leaves for the merchant settlement, loads his donkey with baggage, and returns to the center of camp, offering eight coins again the following morning. Once the campfire is lit, the Merchant will leave his hut and return to town center, providing 8 coins the next morning. He can initially be found in a hut where he appears to spend time trapping or foraging to gather riches. The Merchant gives the player coins everyday at dawn for a small investment price (1 coin) on the previous day. If idle villagers are standing near the tool rack when the merchant comes, he might deliver more than four tools if the villagers pick them up before he's filled the rack up.Īt the cost of four coins, there can be a return of eight coins ( bows), twelve coins ( hammers), or twenty coins ( scythes) worth of goods. If a tool rack already has tools when he make the delivery, he'll only drop off enough to fill it. ![]() When he's paid four coins, he returns to the center of town and delivers up to four tools of a single type, chosen randomly, no matter side of town he's coming from. He will not be attacked by the Greed and ignores them. Yay for Indie games going mainstream I guess.The Merchant does not have a campsite, instead he wanders around with his donkey deep in the woods. this game is just a smart move by the developers since they're branching off into Switch, Xbox, etc etc. ![]() Wish this came out before New Lands then it would have been awesome but now. I've played too much of New Lands to do all the waiting and building again and again. Maybe my expectation were too high and my disappointment too great as a result, but this game just doesn't do it for me anymore. After playing 20+ hours of Two Crowns I can say there is just not even a tiny bit of motivation to keepl playing this like I did with New Lands. My biggest regret is buying this game full price. This should never have been a seperate game, or ""sequel"" IMO, since there is so little to differentiaite it from the core gameplay of New Lands. Not really, I haven't experienced more amount of joy than I had with New Lands, in fact I feel not as satisfied as with New Lands. I thought buying Two Crowns would make this game more fun. This game takes, as you all know, quite long, it's a waiting game at times. This is New Lands at its very core, except now every land has only one statue and a pre-determined layout. Yes, even with all the new things and cosmetic changes it just doesn't satify me anymore. There is for me too little difference with New Lands to gviing me a new experience. ![]()
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